Realms of Acadecia
Continent of Gransyria
Population: 10,677. (64% Goblin, 21% Hobgoblin, 13% Bugbear, 2% Other)
Ruler: Boss GrukTosh (Tyrant, Hobgoblin Figher 12).
Major Cities: G’rbll (Pop 8,022), Norkdork (Pop 762), Tor’m ChipK (Pop 944).
Major Imports: None (raiding).
Major Exports: None (raiding).
The history of GripGik is a sad tale—not so much because it is tragic, as it is because it all too keenly highlights the stupidity of the goblinoid races.
GripGik was originally a goblin kingdom. How the tribal and sub-intelligent creatures managed to stop murdering each other and killing horses long enough to found a kingdom is beyond even the most brilliant scholar’s reckoning. How they managed to enslave the hobgoblins is an even greater mystery. It is presumed their larger numbers had something to do with it.
By most historians’ reckoning, the goblins ruled the hobgoblins for nigh on two hundred years before the hobgoblins finally realized they were much larger and stronger than the goblins. After that, numbers did little to help the diminutive terrors, and the hobgoblins rebelled, crushed the goblin chieftains, and then fought among themselves until one hobgoblin stood as the victor. The hobgoblins then enslaved their smaller cousins. Hobgoblin civilization has improved surprisingly quickly since that time, and while no one would go so far as to call them sages, they are far less thick than their ancestors and have taken especially quickly to military tactics. The people of North Abel are constantly in conflict with GripGik.
The bugbears, on the other hand, remained slaves throughout. They have always had little care who rules, as long as they have victims to slaughter and eat.
Population: 8,104. (89% Human, 4% Halfling, 3% Elf, 2% Half-Elf, 1% Dwarf, 1% Other)
Ruler: King Solomon Constantine (Hereditary monarch, Human Aristocrat 10)
Major Cities: Abel’s Keep* (Pop 4,269), Aven (Pop 466), Celestia (Pop 3,045).
Major Imports: Lumber, textiles.
Major Exports: Horses, wool.
North Abel, unlike its southerly cousin, is primarily sprawling plains. The Verdant Span at the center of the kingdom is broken only occasionally by farms and thorps, with very few towns or villages and only two major population centers: Celestia and the capitol of Abel’s Keep. While Abel’s Keep is also a port location, nearly all mercantile goods are dropped off in Celestia, far from the channel where hobgoblin raiding ships from GripGik do constant battle with the small but effective naval fleet of Abel’s Keep.
Two groups of note reside in North Abel: the Abelite Navy and the Abelite Riders. The navy is self-explanatory, and has great political clout with the nobles and the royal family (King Solomon’s middle son, Jonathan, is the current Admiral). The Riders, however, are not so official. Only loosely connected to the kingdom’s military, the Riders are mostly conscripted from the commonfolk. Citizens with riding skill (no few in number, to be sure) volunteer to serve in the Riders for two years at a time. They are well paid from the royal coffers, and are expected to patrol the coasts for signs of hobgoblin landings from GripGik, and to track down and slay any landing parties found.
Population: 5,098. (92% Human, 2% Elf, 1% Half-Elf, 1% Half-Orc, 1% Halfling, 1% Gnome, 1% Dwarf, 1% Other)
Ruler: Council of Lords (Hereditary Council of 5 human nobles)
Major Cities: Port Nanten (Pop 825), Palanir (Pop 2,915), South Abel* (Pop 722)
Major Imports: Iron ore, lumber, produce, wool.
Major Exports: Flint, lantern oil.
South Abel has fallen in and out of the purview of their North Abel cousins more times than anyone can count. Just in the last few generations, the country has gone from autonomous, to North Abel territory, and back to autonomous. Currently the Council of Lords are under the declaration that South Abel is a sovereign nation. The North Abel royal family, having dealt with the fickle temperament of South Abel for centuries, mostly ignores their status at this point. Its only major effect is on the prices of lantern oil; South Abel has several wells of crude oil, which it refines for lanterns. Whenever the country secedes from North Abel, the prices of lantern oil skyrocket and it becomes easier to simply import it from other countries. This claim of autonomy generally lasts until GripGik gets wind of it, at which point they strike the port city of Palanir and South Abel—having no real standing military—begs its northen cousin for aid.